flutter web build JS function with external JS library

0 votes

I am going to build the JS function which calls external JS library.

// import external library
import 'https://cdn.jsdelivr.net/npm/pica@9.0.1/dist/pica.min.js';

function resize(param) {
    var src = param["src"];
    var toWidth = param["toWidth"];    
    //var callback = param["callback"];
    
    // call function in external library
    return resizeBuffer({
        src: src,
        toWidth: toWidth,

    });
}

Is this correct?

Apr 10, 2023 in Flutter by Ashwini
• 5,430 points
2,297 views

1 answer to this question.

0 votes

The code you provided seems to be a mix of JavaScript and Dart code. To use an external JavaScript library in a Flutter web app, you can add a script tag to the HTML file where the library is located. Here's an example:

  1. First, download the pica.min.js file and add it to your project's assets folder.

  2. Then, in the index.html file located in the web directory of your Flutter project, add a script tag to load the external library:

<!DOCTYPE html>
<html>
<head>
  <meta charset="UTF-8">
  <title>My App</title>
</head>
<body>
  <!-- add this script tag to load the external library -->
  <script src="assets/pica.min.js"></script>
  <script src="main.dart.js" type="application/javascript"></script>
</body>
</html>
  1. Finally, in your Dart code, you can use the js.context.callMethod method to call the resizeBuffer function from the external library:
import 'dart:js' as js;

dynamic resize(Map<String, dynamic> param) {
  final src = param['src'];
  final toWidth = param['toWidth'];
  
  // call the function in the external library using js.context.callMethod
  return js.context.callMethod('resizeBuffer', [js.JsObject.jsify({
    'src': src,
    'toWidth': toWidth,
  })]);
}

This code should allow you to call the resize function from your Dart code and invoke the resizeBuffer function from the external pica.min.js library.

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answered Apr 10, 2023 by vinayak

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