Creating different eslint rules for local development

0 votes

I am developing some code and want to figure out what's going wrong, so I have

function foo() {
    console.log("Look its 2016 and I'm still printf debugging");
}

Except, our build process runs esLint as part of the build system and by-design prevents even running the rest of the build pipeline if esLint fails. error Unexpected console statement no-console

What I effectively want is to set up a dev environment where certain rules are turned off (or converted to warnings), and then a production environment with the strict rules turned on. And I want to be able to easily toggle that locally so I can verify my code works before submitting it to a CI server.

Jul 10, 2018 in DevOps Tools by Nilesh
• 7,050 points
638 views

1 answer to this question.

0 votes
You can make a dev.eslintrc or similar and have that extend the main .eslintrc. And then I can use command line args to switch between the two rulesets as needed. Or use pre-commit hook where your code gets checked before any commit happens. You can always disable any rule you want using a comment if local or using .eslintrc file.
answered Jul 10, 2018 by Kalgi
• 2,680 points

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