Python error pygame error Couldn t open pygame png

+1 vote

I'm trying to build the snake game using pygame. I'm following this tutorial.

I end up with the following error:

pygame.error: Couldn't open pygame.png

Jun 19, 2019 in Python by Jinu
10,813 views
yea I'm having a similar experience as well. I've tried different images. Please can someone be of any assistance
Hi @juno,

Can you please share your directory structure(where the code you are executing is saved)?

You usually get this error when the package i.e. pygame, in this case, is installed in a different directory.

1 answer to this question.

0 votes

icon = pygame.image.load('spaceship.png')
pygame.error: Couldn't open spaceship.png

I am getting this error,\anyone?

Hope this Helps!!

To learn more, join the online course to do Masters in Python.

Thanks!

answered Apr 9, 2020 by Ali
Hi, @There

Which format you are concerned about? I have spoken about importing OS.
I don't know...............I'm new

so  I  don't  know..........my code is this :

import pygame
import os
from pygame.locals import *

pygame.init()

screen = pygame.display.set_mode((1100, 600))

current_path = os.path.dirname(MyGame.py)
resource_path = os.path.join(current_path, 'resources')
image_path = os.path.join(resource_path, 'images')

player_image = pygame.image.load(os.path.join(image_path, 'aim.png'))

running = True
while running:

    screen.fill((0, 0, 28))

    screen.blit(playerImg, (550,300))

    pygame.display.flip()

    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False

Hey, @There,

Are you facing the exact same error which is mentioned above while executing your code?

my code is like this

import pygame
import sys
screen = pygame.display.set_mode([680, 480])
pygame.init()
screen.fill([130, 0, 200])


class Block(pygame.sprite.Sprite):
    def __init__(self,file_name,location):
        img = pygame.image.load(file_name)
        pygame.sprite.Sprite.__init__(self)
        self.image = pygame.Surface([width,height])
        self.image.fill(color)
        self.rect = self.image.get_rect()
pygame.image.load('ball(2)')
while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            sys.exit()

    pygame.display.flip()

Hi, @There,

So using this code you want to conclude that there is no error after executing it?

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