Events Threading in Windows Forms

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I have a form receiving asynchronous callbacks from an object on random worker threads. I pass data to my main thread using delegates like in the snippet below and I use it to update onscreen controls. But, the performance is so bad that upon reaching 500 updates per second, my entire program gets locked up. And, I'm sure that it's not my GUI processing causing this problem because I can simulate a similar level of update within my form without any problems at all. Do I need to be using a better process for handing off data from one thread to another?

delegate void DStatus( MyStatus obj );
DStatus _status; // set to MainThreadOnStatus during construction

// this function only called on form's owner thread
void MainThreadOnStatus( MyStatus obj )
{
   // screen updates here as needed
}

// this function called by arbitrary worker threads in external facility
void OnStatus( MyStatus obj )
{
   this.BeginInvoke( _status, obj );
}
Nov 10, 2018 in Others by Bharani
• 4,660 points
1,100 views

1 answer to this question.

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I don't think you should be updating your UI at every event, like at least not so often as x times per second. Rather, utilize a StopWatch or some other timing system that collects events for an interval of time, and update your UI just when needed. And, in cases where all events have to be captured, you could just collect all of them in a Queue and keep firing events just as often. And, ensure that the Queue is processed by the event handler to update UI at once for all events that are queued.
answered Nov 10, 2018 by nirvana
• 3,130 points

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